// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef TINY_LOAD_SHADER_H
#define TINY_LOAD_SHADER_H

#include "tiny_opengl_include.h"

#ifdef __cplusplus
extern "C" {
#endif  //__cplusplus

GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);

#ifdef __cplusplus
}
#endif  //__cplusplus

#endif  // TINY_LOAD_SHADER_H
